• Journal Updated: The Unlucky Shopclerk. We helped out a young wood elf being harassed by goblins. He's got a tadpole, too. Looks like he's sticking around. He'll see us at camp. His name is Zephyr Pohtair, a shopclerk  from Baldur's Gate, of all things. He's adamant about getting back for his shift tomorrow morning. Who's going to tell him? Zephyr opened up a little more about his past. His family runs Pohtair's Pots, a long-standing, respected shop and hub in the adventuring world. They have fallen on hard times lately. He truly is just a very, very unlucky shopclerk. Zephyr smiles at the camera, covered in dirt. He's a petite wood elf with light brown skin and medium brown hair. Long strands on each side of his face are fastened to gold rings. He's wearing a green cloak, a light blue tunic, plum purple pants, a corset belt, thigh-high boots, and a green sash around the waist. He says, "Thanks. I would offer to shake your hand, but... well, I can smell me."ALT
    Journal Updated: The Unlucky Shopclerk. The ship docked at Moonrise had a large shipment from Pohtair's Pots: vases stuffed full of arcane machinery. Zephyr doesn't know how it got there, or why. The Pohtairs do work for the highest bidder, but don't often make a habit of cavorting with dark forces. Zephyr said Pohtair's Pots has a hidden arcane workshop in the cellar of the store. He thinks that's where we'll find more answers about the Pohtairs' role with the Absolute, and, hopefully, something helpful for our fight against the cult. Zephyr hunches over a ledger while brandishing a piece of metal, at the edge of some docks. He mutters, "Oh, this is straight bullshit. How in the hells did this get past the harbourmaster?"ALT
    Journal updated: The unlucky shopclerk. All staff members at Pohtair's pots are dead. It doesn't appear to be the work of Bhaalists. The arcane key to the cellar is missing. Whoever killed Zephyr's family has it. Zephyr's mother's body told us to look for a man and a woman in green, bearing rapiers. Zephyr said his father had unsettled gambling debts with Nine-Fingers Keene. We should see if she knows anything about what happened. We avoided a fight with the Thieves' Guild. Nine-Fingers Keene denies putting a hit out on the Pohtairs. She's heard about some recent upsets at the Adventurer's Guild. Zephyr steps into a dark house, the door letting in a spot of bright light. He is backlit by the daylight. A streak of dark blood is illuminated on the floor.ALT
    (In the style of the bg3 patch notes) - Zephyr's wild magic surges will now reliably deactivate during story-crucial cutscenes. Auntie Ethel will no longer beg a herd of cats for mercy. - Zephyr will no longer hover ominously after playing his kiss animation with a body type 3 or 4 player character. Sorry, everyone, he just likes to be tall. - Zephyr is no longer a homewrecker. (Zephyr's Sharess' Caress party banter will only activate with unromanced companions, no longer implying your partner(s) have recently cheated on you with Zephyr.) - We've let Zephyr know he isn't a retail worker anymore. Merchant interface will not open when interacting with Zephyr at the Rosymorn Monastery camp. - Paladin Zephyr will not become a hostile during the Ancient Arcana Construct battle in the Pohtair Cellar/Arcane Workshop.ALT
    Extra notes: Master Artificer Zephyr will banter with Duke Wyll about urban planning in the epilogue. Zephyr will have advantage on investigation checks for machinery. Zephyr will always disapprove if you try to haggle, deceive, or intimidate merchants (without permission from an associated party.) He has had enough of bad customers, gods be damned if he will become one. Baldurian player characters can complain to Zephyr about Pohtair's Pots' price markups. Zephyr will call them broke. If you do not recruit Zephyr in the Blighted Village, he will appear in the pile of bodies at Pohtair's Pots in the Lower City. At teh docks in Rivington, by the docked ship, there will be letters from Zephyr's father to Nine-Fingers Keene discussing his unsettled gambling debts, as well as his missing son.ALT
    New Quest: The Adventurer's Guild. We've made it to the Guild, hub of the biggest do-gooders this side of Neverwinter, excluding the Harpers. Guildmaster Adohin and his right hand woman must be around here somewhere. We found the Guildmaster. He admitted to murdering the Pohtairs. they were aiding the cult in its expansion, and, as per their duty to the greater good, the Guild had to eradicate them. Somethin's got to give. We can convince the Guild to enact their own justice on their Guildmaster, or we can go out fighting. Zephyr, highlighted by a pillar of light, stares at a man wearing a green cloak and a gold rapier. Zephyr is being held back by an anonymous, tall Tav in armor. Shadowheart and Minthara stand behind them.ALT
    Quest Complete: The Unlucky Shopclerk. The Paladin. We destroyed the Adventurer's guild but let Guildmaster Adohin live. Zephyr swore an oath of vengeance. He is bound to hunt every member of Adohin's bloodline until the end of his days, as recompense. Item Received: The Guildmaster's Blade. Permanent Buff: Oath of Vengeance. Zephyr, wearing his cloak and a dark shirt, gold hair-rings replaced with silver, gazes sadly at a gold rapier while surrounded by autumn foliage.ALT
    Quest Complete: The Unlucky Shopclerk. The Artificer. The Adventurers' Guild took care of their own guildmaster. He will face some form of justice for the Pohtairs. We got the arcane key from the Guildmaster. In the cellar, we found the Pohtairs' magnum opus, a strange weapon Zephyr calls the Arcane Pepperbox. With the arcane machinery left behind by the Pohtairs, Zephyr has enough firepower to kit out half of Baldur's Gate. Or, destroy a Netherbrain. Item Received: The Pohtair Pepperbox. Zephyr, with the sleeves ripped off his tunic, wearing massive leather gloves, and a bandolier full of arcane grenades at his waist, grins and readies a shot with an antique-style pepperbox revolver. the revolver is covered in runes and is glowing green.ALT

    ok i had to get this companion tav stuff out for zephyr and now i'll be normal. ive seen others do this for their tavs so i wanted to try it too!

    the point of zephyr's character is that he is just some guy. he is genuinely supposed to be a really unlucky npc that got swept up in whatever campaign he's in. he is every general store cashier you've ever pickpocketed, every shopclerk you've killed for funsies, every background character dying horribly in cutscenes, he is Nobody. so therefore he is deeply hilarious to think about + really fun to watch him turn into Somebody.

    + silly patch notes. hehe

  • we need more bonkers anachronistic soundtracks in fantasy media. can you imagine the energy in a movie theater where you’re watching a knight suit up for battle and the synth for poker face starts up. insane.

  • ok also last post before i shut the fuck up forever and ever. i dont know how bluesky works but if i ever get off the waiting list ill actually start posting all my nsfw art. surprise. i dont know i learned how to draw penii and now they just sit in my computer doing NOTHING they might as well get looked at. which may be in six months depending on how long this waitlist is. cheers mate

  • ….@pluviatrix.bsky.social

  • (dusts off my hands) well! that's over with! no more elves. :) time to work on my webcomic, which is completely different, because this time the elves are catholic

  • LINK has become


    ✝️ CATHOLIC

  • Journal Updated: The Unlucky Shopclerk. We helped out a young wood elf being harassed by goblins. He's got a tadpole, too. Looks like he's sticking around. He'll see us at camp. His name is Zephyr Pohtair, a shopclerk  from Baldur's Gate, of all things. He's adamant about getting back for his shift tomorrow morning. Who's going to tell him? Zephyr opened up a little more about his past. His family runs Pohtair's Pots, a long-standing, respected shop and hub in the adventuring world. They have fallen on hard times lately. He truly is just a very, very unlucky shopclerk. Zephyr smiles at the camera, covered in dirt. He's a petite wood elf with light brown skin and medium brown hair. Long strands on each side of his face are fastened to gold rings. He's wearing a green cloak, a light blue tunic, plum purple pants, a corset belt, thigh-high boots, and a green sash around the waist. He says, "Thanks. I would offer to shake your hand, but... well, I can smell me."ALT
    Journal Updated: The Unlucky Shopclerk. The ship docked at Moonrise had a large shipment from Pohtair's Pots: vases stuffed full of arcane machinery. Zephyr doesn't know how it got there, or why. The Pohtairs do work for the highest bidder, but don't often make a habit of cavorting with dark forces. Zephyr said Pohtair's Pots has a hidden arcane workshop in the cellar of the store. He thinks that's where we'll find more answers about the Pohtairs' role with the Absolute, and, hopefully, something helpful for our fight against the cult. Zephyr hunches over a ledger while brandishing a piece of metal, at the edge of some docks. He mutters, "Oh, this is straight bullshit. How in the hells did this get past the harbourmaster?"ALT
    Journal updated: The unlucky shopclerk. All staff members at Pohtair's pots are dead. It doesn't appear to be the work of Bhaalists. The arcane key to the cellar is missing. Whoever killed Zephyr's family has it. Zephyr's mother's body told us to look for a man and a woman in green, bearing rapiers. Zephyr said his father had unsettled gambling debts with Nine-Fingers Keene. We should see if she knows anything about what happened. We avoided a fight with the Thieves' Guild. Nine-Fingers Keene denies putting a hit out on the Pohtairs. She's heard about some recent upsets at the Adventurer's Guild. Zephyr steps into a dark house, the door letting in a spot of bright light. He is backlit by the daylight. A streak of dark blood is illuminated on the floor.ALT
    (In the style of the bg3 patch notes) - Zephyr's wild magic surges will now reliably deactivate during story-crucial cutscenes. Auntie Ethel will no longer beg a herd of cats for mercy. - Zephyr will no longer hover ominously after playing his kiss animation with a body type 3 or 4 player character. Sorry, everyone, he just likes to be tall. - Zephyr is no longer a homewrecker. (Zephyr's Sharess' Caress party banter will only activate with unromanced companions, no longer implying your partner(s) have recently cheated on you with Zephyr.) - We've let Zephyr know he isn't a retail worker anymore. Merchant interface will not open when interacting with Zephyr at the Rosymorn Monastery camp. - Paladin Zephyr will not become a hostile during the Ancient Arcana Construct battle in the Pohtair Cellar/Arcane Workshop.ALT
    Extra notes: Master Artificer Zephyr will banter with Duke Wyll about urban planning in the epilogue. Zephyr will have advantage on investigation checks for machinery. Zephyr will always disapprove if you try to haggle, deceive, or intimidate merchants (without permission from an associated party.) He has had enough of bad customers, gods be damned if he will become one. Baldurian player characters can complain to Zephyr about Pohtair's Pots' price markups. Zephyr will call them broke. If you do not recruit Zephyr in the Blighted Village, he will appear in the pile of bodies at Pohtair's Pots in the Lower City. At teh docks in Rivington, by the docked ship, there will be letters from Zephyr's father to Nine-Fingers Keene discussing his unsettled gambling debts, as well as his missing son.ALT
    New Quest: The Adventurer's Guild. We've made it to the Guild, hub of the biggest do-gooders this side of Neverwinter, excluding the Harpers. Guildmaster Adohin and his right hand woman must be around here somewhere. We found the Guildmaster. He admitted to murdering the Pohtairs. they were aiding the cult in its expansion, and, as per their duty to the greater good, the Guild had to eradicate them. Somethin's got to give. We can convince the Guild to enact their own justice on their Guildmaster, or we can go out fighting. Zephyr, highlighted by a pillar of light, stares at a man wearing a green cloak and a gold rapier. Zephyr is being held back by an anonymous, tall Tav in armor. Shadowheart and Minthara stand behind them.ALT
    Quest Complete: The Unlucky Shopclerk. The Paladin. We destroyed the Adventurer's guild but let Guildmaster Adohin live. Zephyr swore an oath of vengeance. He is bound to hunt every member of Adohin's bloodline until the end of his days, as recompense. Item Received: The Guildmaster's Blade. Permanent Buff: Oath of Vengeance. Zephyr, wearing his cloak and a dark shirt, gold hair-rings replaced with silver, gazes sadly at a gold rapier while surrounded by autumn foliage.ALT
    Quest Complete: The Unlucky Shopclerk. The Artificer. The Adventurers' Guild took care of their own guildmaster. He will face some form of justice for the Pohtairs. We got the arcane key from the Guildmaster. In the cellar, we found the Pohtairs' magnum opus, a strange weapon Zephyr calls the Arcane Pepperbox. With the arcane machinery left behind by the Pohtairs, Zephyr has enough firepower to kit out half of Baldur's Gate. Or, destroy a Netherbrain. Item Received: The Pohtair Pepperbox. Zephyr, with the sleeves ripped off his tunic, wearing massive leather gloves, and a bandolier full of arcane grenades at his waist, grins and readies a shot with an antique-style pepperbox revolver. the revolver is covered in runes and is glowing green.ALT

    ok i had to get this companion tav stuff out for zephyr and now i’ll be normal. ive seen others do this for their tavs so i wanted to try it too!

    the point of zephyr’s character is that he is just some guy. he is genuinely supposed to be a really unlucky npc that got swept up in whatever campaign he’s in. he is every general store cashier you’ve ever pickpocketed, every shopclerk you’ve killed for funsies, every background character dying horribly in cutscenes, he is Nobody. so therefore he is deeply hilarious to think about + really fun to watch him turn into Somebody.

    + silly patch notes. hehe

  • IM BACK IN THE FUCKING BUILDING AGAIN (sketchup)

  • image
  • ok but honestly if ur an artist and you get really really frustrated with perspective sketchup is free and invaluable.

    image

    if you have to draw kind of difficult angles its really helpful to model out exactly what u wanna draw. sketchup is how i figured out the angle in this panel

  • get pranked idiot